"Game Development in Eight Bits" by Kevin Zurawel
Strange Loop Conference
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"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 20
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NES Architecture Explained
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2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’
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Is 8-Bit Minecraft Possible?
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Game Dev w/ John Romero (Father of FPS games) & Lirone Glikm
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Making an SNES Game the Way Nintendo Intended
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I installed Linux (so should you)
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NES Graphics Explained
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No Time, No Budget, No Problem: Finishing The First Tree
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"Type-Driven API Design in Rust" by Will Crichton
Strange Loop Conference
"Concatenative programming and stack-based languages" by Dou
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Nintendo at the top of its game: Peak NES | NES Works 1989
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Veritasium: What Everyone Gets Wrong About AI and Learning –
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Trump on Upholding Constitution: "I Don't Know" | The Daily
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"Performance Matters" by Emery Berger
Strange Loop Conference
NES Sprites, OAM, and the Battle for Priority - Behind the C
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Why You Should Learn To Program the HARD WAY
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Nintendo NES Classic Alternatives and clones
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